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[01]Long Jump Technique

What proper long jump technique looks like

Phase by phase, not gut feel

Good long jump technique isn't a vibe. It's a sequence. Each phase has clear targets you can measure: angles, foot positions, body lean. The AI tells you which phase in your rep is costing you the most.

The frames coaches actually pause on

Watch a long jump coach review tape. They pause on the same handful of frames every time. The takeoff, the plant, the release, the clearance. The AI pulls those exact frames for you.

Errors in phase 2 show up in phase 4

Most form errors trace back one or two phases. Fixing the symptom doesn't help. The AI traces the chain back to the cause so you fix the right thing.

Technique on video

See your long jump technique frame by frame

Upload a clip, AI tags every phase, marks where technique breaks, and writes a coaching note for each one. The same phase-by-phase read your coach would give, but on every rep, not just meet day.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of long jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Long jumper mid-flight in hitch-kick technique, Track & Field AI frame analysis (technique-graded)
Long Jump · Sample analysis “Penultimate step is 4 inches shorter than your average, pushes your takeoff 3 inches behind the board. Extend the penultimate by 3 inches.”
[01]Phase by phase

The full long jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach run

14-22 strides building from drive to controllable max velocity. Speed at the board is the single biggest predictor of jump distance (r=0.86 vs distance in elite women).

Cue"Tall, accelerating through the second-to-last stride."
TargetLast-5m speed: 9.8+ m/s elite men, 9.0+ elite women, 7.8-8.5 HS top.
FramesStart, mid-approach (stride 6-8), last 3 strides.
FailureDecelerating in the last 3 strides, trying to 'aim' at the board.
02
Phase 02 / 05

Penultimate step

Second-to-last step lowers the CoM ~9 cm to load for the takeoff drive. The penultimate step is 12.2% longer than the last step in elite jumpers.

Cue"Long penultimate, then quick last step."
TargetPenultimate: long and low. Last step: shorter and faster (turn-over).
FramesPenultimate landing, mid-penultimate (CoM low point), last step landing.
FailurePenultimate same length as last step (no loading).
03
Phase 03 / 05

Takeoff

Foot grounded on the board with active strike (not a reach). Free leg drives knee high; arms swing up. The optimum takeoff angle is ~21 deg for elite men.

Cue"Foot under, knee up, arms up."
TargetTakeoff angle ~21 deg. Vertical velocity 3.0-3.5 m/s elite. Foot strike directly under (or just behind) CoM.
FramesFoot plant on board, mid-takeoff (drive knee at 90 deg), takeoff frame.
FailureReaching for the board (overstride). Knee/free-leg passive.
04
Phase 04 / 05

Flight (hang / hitchkick / sail)

Hang: body extended, arms up. Hitchkick: cycling motion (1-2 cycles). Sail: simplest, both legs forward (HS-level). Choice depends on hang time and skill.

Cue"Stay tall through peak. Arms drive forward at landing."
TargetHang time 0.8-1.0 s elite. Body fully extended at peak.
FramesMid-flight peak, transition to landing posture.
FailureForward rotation in flight (collapsing forward).
05
Phase 05 / 05

Landing

Heel lands first, ahead of CoM. Hips slide past the heels (no fall back).

Cue"Heel up, then forward slide."
TargetHeel landing 5-15 cm ahead of CoM at touchdown.
FramesFirst contact, hip-slide-past frame.
FailureFalling backward (lost distance to the back of the heel mark).
[02]Numerical targets

Key long jump metrics

The numbers coaches grade against. Levels run from beginner through elite, your AI form check compares your reps to the level above you.

Approach speed (last 5m)
Elite M 9.8-10.5 m/s, W 9.0-9.5. HS top 8.0-9.0.
Penultimate-to-last step ratio
Penultimate 12.2% longer than last step (elite mean).
Takeoff angle
~21 deg from horizontal for elite men. Lower at higher speeds.
Vertical takeoff velocity
Elite men 3.0-3.5 m/s, women 2.7-3.2. HS top 2.5-3.0.
Hang time
0.8-1.0 s elite men, 0.7-0.85 women.
Effective distance
Elite men 8.0+ m, women 7.0+ m. HS top 6.5-7.0 m (M), 5.5-6.0 (W).
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanics of the Long Jump (Linthorne)
  2. 3D Biomechanical Analysis of the Preparation of the Long Jump Take-Off (World Athletics)
  3. Changes in Long Jump Take-Off Technique with Increasing Run-Up Speed (Bridgett)
  4. The Four Phases of the Long Jump (Goodwin, NCAA)
[10]Common questions

Long Jump Technique FAQ

Five common questions about long jump that come up in coaching.

What's the most important phase of long jump technique?
Different for each athlete. The AI flags the phase that's costing you the most in your specific reps, instead of giving a generic answer.
Can I learn long jump technique from video alone?
Video accelerates technique work, but you still need reps and feedback. AI gives you the feedback half on every rep, even when no coach is watching.
How long does it take to fix long jump technique errors?
Small errors close up in 2-4 weeks of focused work. Bigger habits take a season. AI tracks the closing of the gap on every video re-test.
Does AI know my level of long jump?
Yes, the standards it grades against are tuned for HS, club, and college levels. The targets scale with your level.
What's the difference between AI feedback and coach feedback?
AI is consistent, frame-accurate, and available on every rep. A real coach has context AI doesn't. Use both.
[INDEX]More ways to dial in your long jump

The full long jump index

A directory of every long jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

Try it free

Grade your long jump technique now.

Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.

60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
Long Jump modelsEvent-specific