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[01]How to Long Jump

Long Jump from scratch

Start with the phases, not the rep

Beginners learn faster when they understand long jump as a sequence, each phase its own skill. Master phase 1 before phase 2. Don't try the full rep until each piece works in isolation.

First-month form errors are predictable

Almost every beginner makes the same handful of mistakes in their first month of long jump. The AI catches them on the first rep and gives you the drill that fixes each one, instead of waiting until they're stuck in.

Phone video is the cheapest coach you can hire

Watching your own long jump reps on video for the first time is a shock. AI on top makes the shock useful, it tells you what to actually do next, not just "fix your form."

Learn faster

Learn long jump faster with AI form check

First month of long jump? Upload a clip, get a phase-by-phase read on what you're already doing right and what's already a habit you'll need to break later. The earlier the AI catches it, the easier the fix.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of long jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Long jumper mid-flight in hitch-kick technique, Track & Field AI frame analysis (for beginners)
Long Jump · Sample analysis “Penultimate step is 4 inches shorter than your average, pushes your takeoff 3 inches behind the board. Extend the penultimate by 3 inches.”
[08]Beginner timeline

Your first three months of long jump

The progression below is conservative. the goal is to groove correct technique before bar height becomes a goal. Every week ends with a video re-test against the previous week to confirm the pattern is sticking.

Stage 01 Weeks 1-2

Approach run-throughs only. No board, no jumping. Goal: stride pattern.

Stage 02 Weeks 3-4

Pop-ups from short approach. Goal: vertical takeoff.

Stage 03 Weeks 5-6

4-step approach + jumps into pit. Goal: takeoff under CoM.

Stage 04 Weeks 7-8

8-step approach with sail-style flight. Goal: full sequence.

Stage 05 Weeks 9-12

Full 12-14 stride approach. Introduce hang technique.

Stage 06 Month 4+

Speed in approach, refined penultimate, hitchkick if appropriate.

[01]Phase by phase

The full long jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach run

14-22 strides building from drive to controllable max velocity. Speed at the board is the single biggest predictor of jump distance (r=0.86 vs distance in elite women).

Cue"Tall, accelerating through the second-to-last stride."
TargetLast-5m speed: 9.8+ m/s elite men, 9.0+ elite women, 7.8-8.5 HS top.
FramesStart, mid-approach (stride 6-8), last 3 strides.
FailureDecelerating in the last 3 strides, trying to 'aim' at the board.
02
Phase 02 / 05

Penultimate step

Second-to-last step lowers the CoM ~9 cm to load for the takeoff drive. The penultimate step is 12.2% longer than the last step in elite jumpers.

Cue"Long penultimate, then quick last step."
TargetPenultimate: long and low. Last step: shorter and faster (turn-over).
FramesPenultimate landing, mid-penultimate (CoM low point), last step landing.
FailurePenultimate same length as last step (no loading).
03
Phase 03 / 05

Takeoff

Foot grounded on the board with active strike (not a reach). Free leg drives knee high; arms swing up. The optimum takeoff angle is ~21 deg for elite men.

Cue"Foot under, knee up, arms up."
TargetTakeoff angle ~21 deg. Vertical velocity 3.0-3.5 m/s elite. Foot strike directly under (or just behind) CoM.
FramesFoot plant on board, mid-takeoff (drive knee at 90 deg), takeoff frame.
FailureReaching for the board (overstride). Knee/free-leg passive.
04
Phase 04 / 05

Flight (hang / hitchkick / sail)

Hang: body extended, arms up. Hitchkick: cycling motion (1-2 cycles). Sail: simplest, both legs forward (HS-level). Choice depends on hang time and skill.

Cue"Stay tall through peak. Arms drive forward at landing."
TargetHang time 0.8-1.0 s elite. Body fully extended at peak.
FramesMid-flight peak, transition to landing posture.
FailureForward rotation in flight (collapsing forward).
05
Phase 05 / 05

Landing

Heel lands first, ahead of CoM. Hips slide past the heels (no fall back).

Cue"Heel up, then forward slide."
TargetHeel landing 5-15 cm ahead of CoM at touchdown.
FramesFirst contact, hip-slide-past frame.
FailureFalling backward (lost distance to the back of the heel mark).
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanics of the Long Jump (Linthorne)
  2. 3D Biomechanical Analysis of the Preparation of the Long Jump Take-Off (World Athletics)
  3. Changes in Long Jump Take-Off Technique with Increasing Run-Up Speed (Bridgett)
  4. The Four Phases of the Long Jump (Goodwin, NCAA)
[10]Common questions

How to Long Jump FAQ

Five common questions about long jump that come up in coaching.

How long does it take to learn long jump?
Mastery takes years. Competence at the HS level takes 1-2 seasons of consistent work. AI accelerates the early phase by catching habits before they stick.
Can I learn long jump without a coach?
Coaches help, but AI fills a lot of the gap. Many athletes use AI for tape review and a coach for in-person cueing.
What's the most common beginner mistake in long jump?
Trying the full rep before the phases are dialed in. Master each phase first, then sequence them.
Should I film my first long jump reps?
Yes. The earlier you catch beginner errors, the easier the fix. AI runs the check automatically on every clip.
Is long jump hard to start?
Every event has a learning curve. Long Jump rewards consistency more than talent in the first year. Stay patient on the phases.
[INDEX]More ways to dial in your long jump

The full long jump index

A directory of every long jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

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Start your long jump journey on video.

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60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
Long Jump modelsEvent-specific