Plans are built around phases, not weeks
Most long jump plans are calendar-based, week 1, week 2, week 3. A better plan is phase-based, train the phase that's weakest, until it's not weakest anymore. AI tells you which phase to start with.
A long jump training plan should adapt to what your form is doing now, not what it was doing last season. Here's how to structure a long jump plan around the phases the AI flags as weakest, strength block, technique block, plyo block, and re-test against video at the end of each.
Most long jump plans are calendar-based, week 1, week 2, week 3. A better plan is phase-based, train the phase that's weakest, until it's not weakest anymore. AI tells you which phase to start with.
Plans without checkpoints turn into routines. Every two to three weeks, upload a long jump clip and let the AI check whether the gap closed. If it didn't, the plan changes.
Once the takeoff is dialed in, the next gap shifts. The plan follows the gap, not the calendar. AI re-prioritizes after every video re-test.
Build a long jump plan around the phase that's costing you the most, train it for two to three weeks, re-test on video, repeat. AI tells you what to start with and what to do next.
Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of long jump coaching.

This is the schedule a typical HS or club program uses during the in-season. Wednesday's drill focus rotates based on what AI form check flagged from the weekend's tape.
Approach work + pop-ups. Strength: posterior chain.
Sprint speed, plyo (bounds, depth jumps).
Full jumps at competition heights. Drill flagged phase.
Recovery / mobility.
Meet day or PR attempts.
Off.
Tape review.
Progression is non-linear. The ladder below maps marker behavior, typical long jump performance, approach length, and last-5m approach speed to the technical focus that should dominate your training block.
| Level | Marker | Performance | Approach | Speed | Training focus |
|---|---|---|---|---|---|
| Beginner | First season. | 3.5-4.5 m | 6-10 strides | 6-7 m/s | Takeoff position, basic flight. |
| HS Developing | Consistent jumper. | 4.5-5.5 m (M), 4.0-5.0 (W) | 12-14 strides | 7-8 m/s | Penultimate, takeoff angle. |
| HS Top / Club | State-meet caliber. | 6.5-7.2 m (M), 5.5-6.0 (W) | 16-18 strides | 8-9 m/s | Speed at board, flight technique. |
| College | D1 caliber. | 7.2-8.0 m (M), 6.0-6.5 (W) | 18-20 strides | 9-9.5 m/s | Hitchkick, marginal speed gains. |
| Elite | International. | 8.0+ m (M), 6.8+ (W) | 20-22 strides | 9.5-10.5 m/s | Approach speed, refined hitchkick, landing. |
Primary sources behind the numbers and methods on this page.
Five common questions about long jump that come up in coaching.
A directory of every long jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.
Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.