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[01]Long Jump Tips

Long Jump tips that work

Cues, not corrections

"Drive your knee" beats "your knee was a little low." Cue-based coaching gets the change to happen in the next rep, not the next month. AI prescribes cues for what it sees, not just diagnostic notes.

One cue per rep

Most athletes try to fix three things at once and fix none. Pick one cue per rep, see what it does, then iterate. The AI surfaces the one cue that would close the biggest gap in your long jump.

Cues tied to phases

A cue is only useful if it triggers in the right phase. "Heel down" means nothing without a moment to apply it. Each AI tip is timestamped to the phase of long jump it belongs to.

Personalized tips

Personalized long jump tips, from your own video

Generic tip lists are everywhere. Tips tied to your specific form errors are not. Upload a clip and AI returns the 1-3 cues that would change the most in your long jump, ranked by impact.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of long jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Long jumper mid-flight in hitch-kick technique, Track & Field AI frame analysis (with AI tips)
Long Jump · Sample analysis “Penultimate step is 4 inches shorter than your average, pushes your takeoff 3 inches behind the board. Extend the penultimate by 3 inches.”
[01]Phase by phase

The full long jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach run

14-22 strides building from drive to controllable max velocity. Speed at the board is the single biggest predictor of jump distance (r=0.86 vs distance in elite women).

Cue"Tall, accelerating through the second-to-last stride."
TargetLast-5m speed: 9.8+ m/s elite men, 9.0+ elite women, 7.8-8.5 HS top.
FramesStart, mid-approach (stride 6-8), last 3 strides.
FailureDecelerating in the last 3 strides, trying to 'aim' at the board.
02
Phase 02 / 05

Penultimate step

Second-to-last step lowers the CoM ~9 cm to load for the takeoff drive. The penultimate step is 12.2% longer than the last step in elite jumpers.

Cue"Long penultimate, then quick last step."
TargetPenultimate: long and low. Last step: shorter and faster (turn-over).
FramesPenultimate landing, mid-penultimate (CoM low point), last step landing.
FailurePenultimate same length as last step (no loading).
03
Phase 03 / 05

Takeoff

Foot grounded on the board with active strike (not a reach). Free leg drives knee high; arms swing up. The optimum takeoff angle is ~21 deg for elite men.

Cue"Foot under, knee up, arms up."
TargetTakeoff angle ~21 deg. Vertical velocity 3.0-3.5 m/s elite. Foot strike directly under (or just behind) CoM.
FramesFoot plant on board, mid-takeoff (drive knee at 90 deg), takeoff frame.
FailureReaching for the board (overstride). Knee/free-leg passive.
04
Phase 04 / 05

Flight (hang / hitchkick / sail)

Hang: body extended, arms up. Hitchkick: cycling motion (1-2 cycles). Sail: simplest, both legs forward (HS-level). Choice depends on hang time and skill.

Cue"Stay tall through peak. Arms drive forward at landing."
TargetHang time 0.8-1.0 s elite. Body fully extended at peak.
FramesMid-flight peak, transition to landing posture.
FailureForward rotation in flight (collapsing forward).
05
Phase 05 / 05

Landing

Heel lands first, ahead of CoM. Hips slide past the heels (no fall back).

Cue"Heel up, then forward slide."
TargetHeel landing 5-15 cm ahead of CoM at touchdown.
FramesFirst contact, hip-slide-past frame.
FailureFalling backward (lost distance to the back of the heel mark).
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanics of the Long Jump (Linthorne)
  2. 3D Biomechanical Analysis of the Preparation of the Long Jump Take-Off (World Athletics)
  3. Changes in Long Jump Take-Off Technique with Increasing Run-Up Speed (Bridgett)
  4. The Four Phases of the Long Jump (Goodwin, NCAA)
[10]Common questions

Long Jump Tips FAQ

Five common questions about long jump that come up in coaching.

How many long jump tips should I work on at once?
One. Cue-based coaching only works one cue at a time. AI prescribes the single tip that would close the biggest gap.
Are long jump tips the same for HS and college athletes?
Most are. The cues coaches use scale across levels, the gap they're closing changes.
Can I get tips for my own long jump video?
Yes, that's the whole point. Generic tip lists are everywhere. Tips tied to your form are not.
Do these tips work for women's long jump?
Yes. The phases and form points are the same. Targets adjust to the athlete, not to gender.
How often should I get new long jump tips?
After each video re-test. The tip changes when the form changes.
[INDEX]More ways to dial in your long jump

The full long jump index

A directory of every long jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

Try it free

Get tips for your own long jump.

Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.

60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
Long Jump modelsEvent-specific