Cues, not corrections
"Drive your knee" beats "your knee was a little low." Cue-based coaching gets the change to happen in the next rep, not the next month. AI prescribes cues for what it sees, not just diagnostic notes.
High Jump tips are everywhere. Most are generic. Here are the cues real high jump coaches use, short, specific, and tied to the phase of the rep where they apply. Pair them with AI form check and you have a feedback loop that closes.
"Drive your knee" beats "your knee was a little low." Cue-based coaching gets the change to happen in the next rep, not the next month. AI prescribes cues for what it sees, not just diagnostic notes.
Most athletes try to fix three things at once and fix none. Pick one cue per rep, see what it does, then iterate. The AI surfaces the one cue that would close the biggest gap in your high jump.
A cue is only useful if it triggers in the right phase. "Heel down" means nothing without a moment to apply it. Each AI tip is timestamped to the phase of high jump it belongs to.
Generic tip lists are everywhere. Tips tied to your specific form errors are not. Upload a clip and AI returns the 1-3 cues that would change the most in your high jump, ranked by impact.
Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of high jump coaching.

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.
First 4-6 strides straight at the bar; final 4-5 strides curve in to generate centripetal force and inward lean. The Fosbury flop's optimal speed is not all-out; it's controllable speed.
Second-to-last step lowers the center of mass to load for vertical drive. Knee flexion happens here.
Drive leg plants ahead of CoM, free leg swings up, arms drive overhead. Lean rotates from inward to vertical to outward (away from bar).
Body rotates in flight: inward lean -> vertical -> outward arch over the bar. Arch is initiated by hip-thrust at peak height.
Pike-cup-snake-smile. Lead leg up first, hips through, trailing leg snakes over.
Lands on upper back / shoulders in pit. Controlled fall; the pit absorbs the impact.
Primary sources behind the numbers and methods on this page.
Five common questions about high jump that come up in coaching.
A directory of every high jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.
Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.