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[01]High Jump Technique

What proper high jump technique looks like

Phase by phase, not gut feel

Good high jump technique isn't a vibe. It's a sequence. Each phase has clear targets you can measure: angles, foot positions, body lean. The AI tells you which phase in your rep is costing you the most.

The frames coaches actually pause on

Watch a high jump coach review tape. They pause on the same handful of frames every time. The takeoff, the plant, the release, the clearance. The AI pulls those exact frames for you.

Errors in phase 2 show up in phase 4

Most form errors trace back one or two phases. Fixing the symptom doesn't help. The AI traces the chain back to the cause so you fix the right thing.

Technique on video

See your high jump technique frame by frame

Upload a clip, AI tags every phase, marks where technique breaks, and writes a coaching note for each one. The same phase-by-phase read your coach would give, but on every rep, not just meet day.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of high jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
High jumper clearing the bar in Fosbury flop position, captured by Track & Field AI (technique-graded)
High Jump · Sample analysis “Your penultimate step is the same length as your last step, lower the penultimate by 4-6 inches to get more vertical takeoff angle.”
[01]Phase by phase

The full high jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 06

Approach (J-curve)

First 4-6 strides straight at the bar; final 4-5 strides curve in to generate centripetal force and inward lean. The Fosbury flop's optimal speed is not all-out; it's controllable speed.

Cue"Tall through the straights. Lean into the curve."
TargetApproach radius ~8-10 m. Lean angle 15+ deg from vertical at takeoff.
FramesStride 1, transition from straight to curve, last 3 strides.
FailureInconsistent start mark; insufficient lean (no curve).
02
Phase 02 / 06

Penultimate step

Second-to-last step lowers the center of mass to load for vertical drive. Knee flexion happens here.

Cue"Get long and low."
TargetPenultimate step longer than last step. CoM lowers ~9 cm during penultimate.
FramesPenultimate step contact, mid-penultimate (CoM at low point).
FailurePenultimate same length as last step (no loading).
03
Phase 03 / 06

Takeoff

Drive leg plants ahead of CoM, free leg swings up, arms drive overhead. Lean rotates from inward to vertical to outward (away from bar).

Cue"Plant and punch up. Free leg drives."
TargetTakeoff foot 1-2 ft from bar. Vertical takeoff velocity 4.0-4.5 m/s elite, 3.0-3.5 HS top.
FramesDrive foot plant, arm/free-leg swing, takeoff frame.
FailureTakeoff too close to the bar (cramped clearance); free leg passive.
04
Phase 04 / 06

Rotation and arch

Body rotates in flight: inward lean -> vertical -> outward arch over the bar. Arch is initiated by hip-thrust at peak height.

Cue"Hips up, head back."
TargetPeak height of CoM 2.0-2.4 m elite men, 1.7-2.0 elite women.
FramesMid-flight (vertical alignment), peak hip clearance.
FailureArching too early (loses vertical); arching too late (knocks bar).
05
Phase 05 / 06

Bar clearance

Pike-cup-snake-smile. Lead leg up first, hips through, trailing leg snakes over.

Cue"Lead leg over, then hips, then snake."
TargetHip clearance 5-15 cm above the bar in elite jumps.
FramesLead leg over, peak, hips clearing, trailing leg.
FailureKnocking with chest (turn early) or legs (snake late).
06
Phase 06 / 06

Landing

Lands on upper back / shoulders in pit. Controlled fall; the pit absorbs the impact.

Cue"Land on the cushion. Don't fight gravity."
TargetLanding zone 1-2 m past the bar.
FramesInitial contact, secondary roll.
FailureLanding on neck or feet first (safety risk).
[02]Numerical targets

Key high jump metrics

The numbers coaches grade against. Levels run from beginner through elite, your AI form check compares your reps to the level above you.

Approach speed (last 5 m)
Elite men ~7.5-8.0 m/s, women ~6.5-7.0. Not max speed, controlled.
Approach radius
~8-10 m on the J-curve final 3-5 steps.
Lean angle at takeoff
15-20 deg from vertical (inward into the curve).
Vertical takeoff velocity
Elite men 4.0-4.5 m/s, women 3.5-4.0. HS top 2.8-3.3.
Peak CoM height
Elite men 2.4+ m, women 2.0+ m, HS top 1.7-1.9 m.
Hip-bar clearance
5-15 cm above the bar at peak.
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Why Do High Jumpers Use a Curved Approach? (Dapena)
  2. Fosbury Flop: What Biomechanics Can Tell the Coach (Laffaye)
  3. The Physics of the Fosbury Flop (Stanford PH240)
  4. The Evolution of High Jumping Technique (Dapena)
[10]Common questions

High Jump Technique FAQ

Five common questions about high jump that come up in coaching.

What's the most important phase of high jump technique?
Different for each athlete. The AI flags the phase that's costing you the most in your specific reps, instead of giving a generic answer.
Can I learn high jump technique from video alone?
Video accelerates technique work, but you still need reps and feedback. AI gives you the feedback half on every rep, even when no coach is watching.
How long does it take to fix high jump technique errors?
Small errors close up in 2-4 weeks of focused work. Bigger habits take a season. AI tracks the closing of the gap on every video re-test.
Does AI know my level of high jump?
Yes, the standards it grades against are tuned for HS, club, and college levels. The targets scale with your level.
What's the difference between AI feedback and coach feedback?
AI is consistent, frame-accurate, and available on every rep. A real coach has context AI doesn't. Use both.
[INDEX]More ways to dial in your high jump

The full high jump index

A directory of every high jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

Try it free

Grade your high jump technique now.

Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.

60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
High Jump modelsEvent-specific