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[01]Triple Jump Tips

Triple Jump tips that work

Cues, not corrections

"Drive your knee" beats "your knee was a little low." Cue-based coaching gets the change to happen in the next rep, not the next month. AI prescribes cues for what it sees, not just diagnostic notes.

One cue per rep

Most athletes try to fix three things at once and fix none. Pick one cue per rep, see what it does, then iterate. The AI surfaces the one cue that would close the biggest gap in your triple jump.

Cues tied to phases

A cue is only useful if it triggers in the right phase. "Heel down" means nothing without a moment to apply it. Each AI tip is timestamped to the phase of triple jump it belongs to.

Personalized tips

Personalized triple jump tips, from your own video

Generic tip lists are everywhere. Tips tied to your specific form errors are not. Upload a clip and AI returns the 1-3 cues that would change the most in your triple jump, ranked by impact.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of triple jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Triple jumper in the step phase, flight leg driving forward, Track & Field AI (with AI tips)
Triple Jump · Sample analysis “Your hop phase is 38% of total distance, industry optimal is ~35%. Shorten the hop, lengthen the step for a 15cm total gain.”
[01]Phase by phase

The full triple jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach

16-22 stride approach building to controllable max velocity. Less aggressive board-aim than long jump (need to balance speed with three takeoffs).

Cue"Tall, accelerating, consistent."
TargetLast-5m speed: 9.5+ m/s elite men, 8.5+ elite women.
FramesMid-approach, last 3 strides.
FailureDecelerating before the board.
02
Phase 02 / 05

Hop takeoff

Same-leg takeoff and landing. Should preserve horizontal velocity (loss < 1.2 m/s in elite). Lowest takeoff angle of the three phases.

Cue"Drive forward, not up. Same leg lands."
TargetHop velocity 8.4-8.86 m/s (elite). Takeoff angle ~14 deg. Hop distance ~33% of total.
FramesBoard contact, peak hop, hop landing.
FailureJumping too high in hop (loses horizontal speed). Largest velocity loss occurs here (1.13 m/s mean).
03
Phase 03 / 05

Step takeoff

Opposite-leg takeoff and landing. The 'flat' phase, designed to lose minimal velocity while maintaining rhythm. ~30% of total distance.

Cue"Active foot strike. Drive other knee forward."
TargetStep velocity 7.58-8.22 m/s (elite). Step distance ~30% of total. Active landing critical.
FramesHop landing/step takeoff, peak step, step landing.
FailurePassive landing (heel hits, brake). Too much vertical.
04
Phase 04 / 05

Jump takeoff

Same-leg takeoff (same as step landing leg). Highest takeoff angle of the three. Maximum vertical drive. ~37% of total distance for jump-dominant style.

Cue"Pop up. Last chance to get distance."
TargetJump velocity 6.46-7.34 m/s. Jump distance ~37% (jump-dominant). Highest takeoff angle.
FramesStep landing/jump takeoff, mid-jump, landing.
FailureForward fall in flight (no vertical drive).
05
Phase 05 / 05

Flight and landing

Hang or sail in the air; heel landing ahead of CoM. Same as long jump.

Cue"Tall in the air, heel up at landing."
TargetHeel 5-15 cm ahead of CoM at touchdown.
FramesMid-flight, landing contact.
FailureForward fall costs distance.
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanical Evaluation of the Phases of the Triple Jump Take-Off (PMC)
  2. Investigation of Ratios and Distances in Triple Jump Hop-Step-Jump Phases
  3. Trade-offs Between Horizontal and Vertical Velocities During Triple Jumping (ScienceDirect)
  4. Optimisation of Phase Ratio in the Triple Jump Using Computer Simulation
[10]Common questions

Triple Jump Tips FAQ

Five common questions about triple jump that come up in coaching.

How many triple jump tips should I work on at once?
One. Cue-based coaching only works one cue at a time. AI prescribes the single tip that would close the biggest gap.
Are triple jump tips the same for HS and college athletes?
Most are. The cues coaches use scale across levels, the gap they're closing changes.
Can I get tips for my own triple jump video?
Yes, that's the whole point. Generic tip lists are everywhere. Tips tied to your form are not.
Do these tips work for women's triple jump?
Yes. The phases and form points are the same. Targets adjust to the athlete, not to gender.
How often should I get new triple jump tips?
After each video re-test. The tip changes when the form changes.
[INDEX]More ways to dial in your triple jump

The full triple jump index

A directory of every triple jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

Try it free

Get tips for your own triple jump.

Download the app. Film a rep. See what the AI sees. Free first analysis, no card, no account required.

60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
Triple Jump modelsEvent-specific