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[01]Triple Jump Technique

What proper triple jump technique looks like

Phase by phase, not gut feel

Good triple jump technique isn't a vibe. It's a sequence. Each phase has clear targets you can measure: angles, foot positions, body lean. The AI tells you which phase in your rep is costing you the most.

The frames coaches actually pause on

Watch a triple jump coach review tape. They pause on the same handful of frames every time. The takeoff, the plant, the release, the clearance. The AI pulls those exact frames for you.

Errors in phase 2 show up in phase 4

Most form errors trace back one or two phases. Fixing the symptom doesn't help. The AI traces the chain back to the cause so you fix the right thing.

Technique on video

See your triple jump technique frame by frame

Upload a clip, AI tags every phase, marks where technique breaks, and writes a coaching note for each one. The same phase-by-phase read your coach would give, but on every rep, not just meet day.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of triple jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Triple jumper in the step phase, flight leg driving forward, Track & Field AI (technique-graded)
Triple Jump · Sample analysis “Your hop phase is 38% of total distance, industry optimal is ~35%. Shorten the hop, lengthen the step for a 15cm total gain.”
[01]Phase by phase

The full triple jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach

16-22 stride approach building to controllable max velocity. Less aggressive board-aim than long jump (need to balance speed with three takeoffs).

Cue"Tall, accelerating, consistent."
TargetLast-5m speed: 9.5+ m/s elite men, 8.5+ elite women.
FramesMid-approach, last 3 strides.
FailureDecelerating before the board.
02
Phase 02 / 05

Hop takeoff

Same-leg takeoff and landing. Should preserve horizontal velocity (loss < 1.2 m/s in elite). Lowest takeoff angle of the three phases.

Cue"Drive forward, not up. Same leg lands."
TargetHop velocity 8.4-8.86 m/s (elite). Takeoff angle ~14 deg. Hop distance ~33% of total.
FramesBoard contact, peak hop, hop landing.
FailureJumping too high in hop (loses horizontal speed). Largest velocity loss occurs here (1.13 m/s mean).
03
Phase 03 / 05

Step takeoff

Opposite-leg takeoff and landing. The 'flat' phase, designed to lose minimal velocity while maintaining rhythm. ~30% of total distance.

Cue"Active foot strike. Drive other knee forward."
TargetStep velocity 7.58-8.22 m/s (elite). Step distance ~30% of total. Active landing critical.
FramesHop landing/step takeoff, peak step, step landing.
FailurePassive landing (heel hits, brake). Too much vertical.
04
Phase 04 / 05

Jump takeoff

Same-leg takeoff (same as step landing leg). Highest takeoff angle of the three. Maximum vertical drive. ~37% of total distance for jump-dominant style.

Cue"Pop up. Last chance to get distance."
TargetJump velocity 6.46-7.34 m/s. Jump distance ~37% (jump-dominant). Highest takeoff angle.
FramesStep landing/jump takeoff, mid-jump, landing.
FailureForward fall in flight (no vertical drive).
05
Phase 05 / 05

Flight and landing

Hang or sail in the air; heel landing ahead of CoM. Same as long jump.

Cue"Tall in the air, heel up at landing."
TargetHeel 5-15 cm ahead of CoM at touchdown.
FramesMid-flight, landing contact.
FailureForward fall costs distance.
[02]Numerical targets

Key triple jump metrics

The numbers coaches grade against. Levels run from beginner through elite, your AI form check compares your reps to the level above you.

Phase ratio (hop/step/jump)
Balanced: 33/30/37. Hop-dominant: 36+/28-30/34-. Jump-dominant: 31-/28-30/40+.
Velocity loss in hop
Mean 1.13 m/s in elite. Larger loss = wasted hop.
Approach speed
Elite men 9.5+ m/s, women 8.5+, HS top 7.8-8.8.
Hop horizontal velocity
Elite men 8.4-8.86 m/s.
Step horizontal velocity
Elite men 7.58-8.22 m/s (after hop loss).
Jump horizontal velocity
Elite men 6.46-7.34 m/s (final phase).
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanical Evaluation of the Phases of the Triple Jump Take-Off (PMC)
  2. Investigation of Ratios and Distances in Triple Jump Hop-Step-Jump Phases
  3. Trade-offs Between Horizontal and Vertical Velocities During Triple Jumping (ScienceDirect)
  4. Optimisation of Phase Ratio in the Triple Jump Using Computer Simulation
[10]Common questions

Triple Jump Technique FAQ

Five common questions about triple jump that come up in coaching.

What's the most important phase of triple jump technique?
Different for each athlete. The AI flags the phase that's costing you the most in your specific reps, instead of giving a generic answer.
Can I learn triple jump technique from video alone?
Video accelerates technique work, but you still need reps and feedback. AI gives you the feedback half on every rep, even when no coach is watching.
How long does it take to fix triple jump technique errors?
Small errors close up in 2-4 weeks of focused work. Bigger habits take a season. AI tracks the closing of the gap on every video re-test.
Does AI know my level of triple jump?
Yes, the standards it grades against are tuned for HS, club, and college levels. The targets scale with your level.
What's the difference between AI feedback and coach feedback?
AI is consistent, frame-accurate, and available on every rep. A real coach has context AI doesn't. Use both.
[INDEX]More ways to dial in your triple jump

The full triple jump index

A directory of every triple jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

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60s
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Free first analysisNo card
Coaching languagePlain English
Triple Jump modelsEvent-specific