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[01]How to Triple Jump

Triple Jump from scratch

Start with the phases, not the rep

Beginners learn faster when they understand triple jump as a sequence, each phase its own skill. Master phase 1 before phase 2. Don't try the full rep until each piece works in isolation.

First-month form errors are predictable

Almost every beginner makes the same handful of mistakes in their first month of triple jump. The AI catches them on the first rep and gives you the drill that fixes each one, instead of waiting until they're stuck in.

Phone video is the cheapest coach you can hire

Watching your own triple jump reps on video for the first time is a shock. AI on top makes the shock useful, it tells you what to actually do next, not just "fix your form."

Learn faster

Learn triple jump faster with AI form check

First month of triple jump? Upload a clip, get a phase-by-phase read on what you're already doing right and what's already a habit you'll need to break later. The earlier the AI catches it, the easier the fix.

Follow up in chat and ask questions. The AI remembers your analysis and speaks the language of triple jump coaching.

  • Free first analysis, no account required
  • Offline history cached on your device
  • Priority-tagged coaching notes
  • AI chat follow-up on every analysis
Triple jumper in the step phase, flight leg driving forward, Track & Field AI (for beginners)
Triple Jump · Sample analysis “Your hop phase is 38% of total distance, industry optimal is ~35%. Shorten the hop, lengthen the step for a 15cm total gain.”
[08]Beginner timeline

Your first three months of triple jump

The progression below is conservative. the goal is to groove correct technique before bar height becomes a goal. Every week ends with a video re-test against the previous week to confirm the pattern is sticking.

Stage 01 Weeks 1-2

Standing triple jump. Goal: pattern.

Stage 02 Weeks 3-4

Single-leg + alternating bounds. Goal: phase strength.

Stage 03 Weeks 5-6

Short-approach triple (6 strides). Goal: rhythm.

Stage 04 Weeks 7-8

Full approach (12 strides). Goal: distance + form.

Stage 05 Weeks 9-12

Optimize phase ratio (find your dominant pattern).

Stage 06 Month 4+

Refine speed in approach, deeper hop, more aggressive jump.

[01]Phase by phase

The full triple jump sequence, broken down

Each phase has a coaching cue, a measurable target, the frames a coach pauses on, and the failure mode AI flags most often. Use it as a self-diagnostic checklist on every video.

01
Phase 01 / 05

Approach

16-22 stride approach building to controllable max velocity. Less aggressive board-aim than long jump (need to balance speed with three takeoffs).

Cue"Tall, accelerating, consistent."
TargetLast-5m speed: 9.5+ m/s elite men, 8.5+ elite women.
FramesMid-approach, last 3 strides.
FailureDecelerating before the board.
02
Phase 02 / 05

Hop takeoff

Same-leg takeoff and landing. Should preserve horizontal velocity (loss < 1.2 m/s in elite). Lowest takeoff angle of the three phases.

Cue"Drive forward, not up. Same leg lands."
TargetHop velocity 8.4-8.86 m/s (elite). Takeoff angle ~14 deg. Hop distance ~33% of total.
FramesBoard contact, peak hop, hop landing.
FailureJumping too high in hop (loses horizontal speed). Largest velocity loss occurs here (1.13 m/s mean).
03
Phase 03 / 05

Step takeoff

Opposite-leg takeoff and landing. The 'flat' phase, designed to lose minimal velocity while maintaining rhythm. ~30% of total distance.

Cue"Active foot strike. Drive other knee forward."
TargetStep velocity 7.58-8.22 m/s (elite). Step distance ~30% of total. Active landing critical.
FramesHop landing/step takeoff, peak step, step landing.
FailurePassive landing (heel hits, brake). Too much vertical.
04
Phase 04 / 05

Jump takeoff

Same-leg takeoff (same as step landing leg). Highest takeoff angle of the three. Maximum vertical drive. ~37% of total distance for jump-dominant style.

Cue"Pop up. Last chance to get distance."
TargetJump velocity 6.46-7.34 m/s. Jump distance ~37% (jump-dominant). Highest takeoff angle.
FramesStep landing/jump takeoff, mid-jump, landing.
FailureForward fall in flight (no vertical drive).
05
Phase 05 / 05

Flight and landing

Hang or sail in the air; heel landing ahead of CoM. Same as long jump.

Cue"Tall in the air, heel up at landing."
TargetHeel 5-15 cm ahead of CoM at touchdown.
FramesMid-flight, landing contact.
FailureForward fall costs distance.
[09]Methodology & sources

References

Primary sources behind the numbers and methods on this page.

  1. Biomechanical Evaluation of the Phases of the Triple Jump Take-Off (PMC)
  2. Investigation of Ratios and Distances in Triple Jump Hop-Step-Jump Phases
  3. Trade-offs Between Horizontal and Vertical Velocities During Triple Jumping (ScienceDirect)
  4. Optimisation of Phase Ratio in the Triple Jump Using Computer Simulation
[10]Common questions

How to Triple Jump FAQ

Five common questions about triple jump that come up in coaching.

How long does it take to learn triple jump?
Mastery takes years. Competence at the HS level takes 1-2 seasons of consistent work. AI accelerates the early phase by catching habits before they stick.
Can I learn triple jump without a coach?
Coaches help, but AI fills a lot of the gap. Many athletes use AI for tape review and a coach for in-person cueing.
What's the most common beginner mistake in triple jump?
Trying the full rep before the phases are dialed in. Master each phase first, then sequence them.
Should I film my first triple jump reps?
Yes. The earlier you catch beginner errors, the easier the fix. AI runs the check automatically on every clip.
Is triple jump hard to start?
Every event has a learning curve. Triple Jump rewards consistency more than talent in the first year. Stay patient on the phases.
[INDEX]More ways to dial in your triple jump

The full triple jump index

A directory of every triple jump page on the site, from broad analysis tools to specific phase deep-dives. Each entry points to a focused write-up.

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60s
Time per analysis
Free first analysisNo card
Coaching languagePlain English
Triple Jump modelsEvent-specific